Skeleton (undead)


Skeletons when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places saturated with death and loss, awakened by stirrings of necromantic energy or the presence of corrupting evil.

Medium undead, lawful evil
Armor Class 13 (armor scraps)
Hit Points 13 (2d8 + 4)
Speed 30 ft. 

  • STR 10 (+0)
  • DEX 14 (+2)
  • CON 15 (+2)
  • INT 6 (-2)
  • WIS 8 (-1)
  • CHA 5 (-3)

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60ft., passive Perception 9 Languages understands all languages it knew in life but can’t speak
Challenge 1/4 (50 XP)


Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80f320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  • Temple of Gusi – appeared as long dead, wearing the Atterwas family crest on their chest, with bits of armor, still carrying shortswords of indeterminate age they serve in death like they served in life.
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Earth Elemental (elemental)

Earth Elemental

An earth elemental plods forward like a walking hill, club-like arms ofjagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

Earth elementals glide through rock and earth
as though they were liquid. Earthbound creatures have much to fear from an earth elemental, since the elemental can pinpoint the precise location of any foe that stands on solid ground in its vicinity.

Large Elemental, Neutral
Armor Class 17
Hit Points 126 (12d10 + 60)
Speed 30ft, burrow 30ft

  • STR 20 (+5)
  • DEX 8 (-1)
  • CON 20 (+5)
  • INT 5(-3)
  • WIS 10 (+0)
  • CHA 15 (-3)

Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing from non-magical weapons.
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60ft., tremorsense 60ft,passive Perception 10
Languages Terran
Challenge 5 (1 ,800 XP)

Earth Glide. The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.


Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

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18-02-04 Jeyya’s Journal

Dear Diary,

At least the merchants of Kokland are still sleepy, though sanitation could be better. I almost got caught slipping in trash in an alley. But I did make off with 50gp. That’s enough gold that I can purchase an Alarm scroll (30gp) from Danbury’s and the ink to scribe it to my ritual book (50gp).

For now, the room that the Red Silken Glove is providing is ok. I wish they had better wine, but their red is okay. Looking forward to getting my own so that I can make better preparations and stay safe.

On the other hand, my other party members are doing what they can to draw attention to themselves. Oi. Has anyone heard of plausible deniability, discretion, stealth?

Sobhan has another job for us; the first one Timmur had spoken of, retrieving their former team. 5 of them. They had the reputation of being more experienced than us, lost when exploring on their own. Glorion again tried to upsell but poorly. 200Gp for each recovered. A bonus for anyone of them that they can resurrect or if they actually are alive. It was 70 days ago that they went missing. If they aren’t recoverable, Sobhan wants verification that they are indeed dead, so he knows if they aren’t enslaved or something.

Sobhan agrees to fund me getting access to Tenser’s Floating Disk. MY POWER GROWS EVER LARGER, DIARY! hahaha. 😀

They were lost in an expedition to the Temple of Gusi, dedicated to Itus, god of protection. But 1000 years ago there was a battle and something left the town and temple in ruins. The remaining members of the noble family returned to their castle.

Sobhan agrees to also provide antitoxin, holy water, and a scroll of Cure Disease. Be prepared, I say.

The lost party were Grace Alerhta, female human paladin to Hieroneus, Arakia Taletreader, female elf wizard, Balach male halfling cleric of healing god, Ulla Sandtracker, female gnome rogue, and Francis Harvest, male human fighter.

The evening before we left, I made an evening offering to Sekhmet to thank her for her aid.

Rabbit is our guide. 3 days of travel. The elves take the watches. I get to sleep, safely behind the Alarm spells I ritually cast around our camp. Look, diary, I’m contributing. 😉

On the 3rd day of travel, approaching the former town, we noticed that there were completely no animals making noise. Dead silence, as they say. (Who is they, and when do they say this? I don’t know, but they say it here.) Glorion sensed evil, unhallowed ground. Hooty didn’t like that there wasn’t any prey for her.

There was a clearing with remains of a battle, but it was strangely fresh, as were the buildings. They don’t seem to be 1000 years old. Is this place stuck in a purgatory? Looking at the battle, there should even still be bodies. But Rabbit found no tracks.

Glorion and Luke took it upon themselves to make a ceremony for Itus in the town center.

Glorion thinks this is some kind of god battle, to be repeatedly refought. I don’t want to fight in a god battle, but of course the paladin is enthusiastic for this.

I find 20gp of minor valuables from the houses. Jeyya 20, penury 0. Go, Jeyya.

We reached the temple, up against the mountain side. There was lots of sand – very out of place. Did someone mis-cast “summon beach”?

The temple rock is sandstone or something similar mixed in with the granite, sometimes even in the same stone; a magical transformation. This was once white marble.

This sandstone is holy to a desert goddess, Nephthys, of death and grief. Nepthhiy is an enemy of Sekhment and is forbidden. Dunautis is a local god of mountains and protection that we might want to call on to oppose Nephthys.

I don’t remember who is telling us all this lore, but I’m grateful diary, truly I am.

The temple has 2 Bronze doors sealed with lead and silver, with one thin chain of lead holding them together. I got out my ritual book so that I can identify which spells have been cast upon it.

I found out that the single chain is a very thin anti-magic field on the door and inside it. Yikes, what is it keeping inside?

There seem to be no other entrances and some have been sandstoned closed. There are some stained glass windows, but they’ve been sealed as well with lead and silver.

Rabbit says that there has been foot traffic leading up to the temple. So there are some tracks.

Sekhmet failed me when I was trying to cut the window without breaking the seal. Oi. So, Glorion breaks though. So much for subtlety. Ah, diary, some day subtlety will sneak up on Glorion, I tell you.

Inside the temple we find a throne. Above the throne is some writing. “The Devourer will be the Infernal Prince again for the 3rd and last time. So many evils shall be committed by the means of the Mockery. The Infernal Prince that almost the whole world will be undone.”

Luke and Glorion say that the Mockery is an entity, a god. The Devourer is another of the same pantheon, of nature’s wrath. The elves have legends of an incursion from another plane that may fit.

As Key said, “His history is his story.”

Inside a side room, the floor is caked with blood. 3 stubs of brown candles, and a set of stairs going down. In the east vestry, scattered robes and blood but again no bodies. Again stairs going down.

Glorion kicks in the 3rd door before I could check it. 3 skeletons with torn robes of Itus. But I’m not going to let them get back up again. They do that, you know. Glorion made a cairn for them. No other doors visible, but stairs going down.

I left an alarm spell on the stairs in the west vesty. Jack cast light upon Glorion’s armor. Fitting.

Glorion found a 50gp signet ring of human house, Westward. More recent than the original temple. I suppose we could have asked more about the people we seek, but for now we can only guess if that ring is a clue to their whereabouts.

I heard hissing behind a door and a rotten flesh smell. Of course, it was a ghoul standing over a body, with 4 more carcass carnivores behind it. I fire bolted it and it died, but then another came up. 6 ghouls total.

There was a box in the garbage, which lock I picked, with an ivory statue of Itus (100gp) as a prize and some copper besides. Glorion and Luke spend time burning the ghouls, while I took the time to listen at the door.

Lucky I did, because I heard more ghouls on the other side of the door. For once, Glorion stayed quiet while I got everyone’s attention. Glorion bust through the door and fell onto one like they were a couple. Jack shot lightning at one and then Rabbit finished it off. Key got ravaged by one. I blasted them. Jack nailed one with a sling. The ghouls were dropping when we heard screams from a padlocked door behind us.

I fiddled with the lock while everyone crowded me – let a girl work, will you? And then everyone jumped in, Glorion jumping down into the room and Key followed. There was an ogre in the room and it crushed Glorion into a clump in one hit. It pushed through my Sleep spell the first time, which totally sucked, diary. But then I wasn’t getting ravaged by the ogre. (Diary, don’t read that as some Freudian desire of mine to be ravaged; at least not by an ogre) Finally, I cast sleep again and it went down. Phew!

We rescued 3 merchants, 4 soldiers, a sailor, and 3 cute, young servants. The merchants were named Raven Curl and Mateo Hasing. They said they didn’t want to pay for any of the others. They will pay 500 each for themselves. Ugh. I would have left them, I swear.

They were taken by humans with horns on their sigils. They might not have been living; one had their throat ripped out.

I took 10 gp from the ogre. 30 more gp from the 2nd ghoul room. And another 200 sp.

Then we returned to Kokland.

Posted in Logs and Journals, Session Summary | 1 Comment

Rabbit’s Report – “Temple of Gusi #1”

To the Honorable Council of the Red Silken Glove,

This report comes to you incomplete. We are still in the process of retrieving the five that fell three months ago.

I want to say that the group works remarkably well together. I was a little skeptical last time out, but they are consistently working well and attempting to stay as a team. I have a lot of hope for them at this moment. Sobhan picked well.

We arrived at the abandoned town of Gusi first. I was expecting to find nothing, not even foundations. The battle occurred a thousand years ago, no one has lived here since then. Yet when we arrived the village looked like the battle had occurred only a day or two before.

We found no bodies, but we did find remnants of food and belongings, as if the people of the village had been there the morning before we arrived and had left suddenly and without picking up their belongings. The buildings were still in the shape they would have been, along with the battle damage. We could see by footsteps

The area is cursed though. A dark presence hung over it. Glorion and Luke both immediately began their various practices to their gods. I am still not sure who did what, but for a few moments the dark presence retreated from the candles that Glorion had lit. We also noted that there was no local wildlife sounds, no birds, no insects.

The ground itself appeared odd as well. This increased the closer we got to the Temple itself. The normal ground had granite and sandstone streaks running through it. Neither stone is common right here. Sand seemed to be seeping out of the corners of the path, where no sand exists.

The Temple itself is mostly granite and sandstone, none of the original white marble. Along the borders the windows and along the chinks in the door was a substance made of silver and lead packed in like grout. There was a tiny chain hung across the doors as well, smaller then my little finger in width. Something that could easily be smashed.

The magic users and religious people (pretty much the entire group) determined that there were wards around the temple, keeping something in. There was a debate among the group if we should continue, what would happen if the seal was broken. Eventually those smarter then me determined that we could get through the windows themselves, as long as we didn’t break the grout around the windows.

So we went over to the west side stained glass windows and Jeyya began her glass cutting progress… and she broke the window and the grout. Well, whatever was going to happen will happen now so we just went in and went through the top level.

The top level is purely the temple/shrine. The upper temple is the original Temple to Itus. The remnants of Itus are desecrated, horns, skulls and blood everywhere. The temple was originally made of white marble, but almost none of that is remaining.

The walls were either granite, believed to be Dunatis attempting to protect the area or a red sandstone that seems to represent Nephthys who appears to either be trying to take over the temple or wrap herself around the temple to stop something inside.

Above the dais and the seating area are words written in Elven, Primordial and Infernal.

“The Devourer will be the infernal prince again for the third and last time… so many evils shall be committed by the means of The Mockery, the Infernal Prince, that almost the entire world shall be found undone and desolate.”

I have never heard of any of these deities or demigods myself and cannot comment. They are not even known in the Underdark.

We then found passage below the temple and it seems to open up into an underground complex. We only began exploring the tunnels and fighting ghouls when we heard screaming. The group rushed to the yelling and found prisoners that had been taken by ghoul brigands/slavers and were in cages. Outside the cage was an Ogre, all 11 feet tall of him trying to break into their cages.

The room itself dropped precariously below us almost 10 feet, as if it existed in a half level. Even so the Ogre’s head was above the level of the floor we stood on and too far away to attack from the superior position.

I may give the group some grief, but none hesitated. At the lead was Glorion issuing some sort of challenge.  The ogre turned towards Glorion and was assaulted by Glorion’s attack. I do not think Glorion has ever fought a giant before, his movements were brave and fierce but not what is needed.

Within moments though the ogre had forgotten about all of us, that is until someoene else hit him with a weapon and that seemed to snap the ogre back to our reality. The ogre returned a hit on Glorion and it was an incredibly powerful blow with his two handed club. I thought Glorion was dead when the club impacted him and went to see what I could do.

Meanwhile the group fought the ogre hard, spells cast, weapons used and while they did that I attempted to pull Glorion back. Some of the others appeared confused why I was doing that instead of attacking, but if the ogre was distracted that might be the only chance that Glorion would live. Luke didn’t procrastinate, he sent a healing spell immediately to Glorion as well and so Glorion recovered while the rest of the group slew the ogre.

The prisoners turned out to be Ravin Kerl and Mateo Hsing, merchants from the Silk Road and their slaves Earscha, Irma and Collette. In addition we found a sailor named Arvin Alam and four men at arms that were escorting them named Renner, Korsch, Belal and Timith.

The merchants would not pay to free their slaves when we offered to escort them back to town, nor the sailor or men at arms. We accepted the pay from the merchants for themselves, then took the rest with us as well for free. Our goal is to see if you have space four the three ladies in a real position. They are all skilled with domestic abilities, cooking, cleaning, etc. They are free women now and the group would want to see them keep their freedom.

As for the sailor and men at arms they are already free men. I will make sure to give them a reference to come to the RSG, but that will be on them to go.

Once we have dropped them off we will return to the Temple and continue our search for the five.

Final Assessment: The group has performed well, but has not been able to make substantial headway into the temple. That will be forthcoming.

Yours in service,



Posted in Logs and Journals, Session Summary | Tagged , | 1 Comment

Jack’s Treasure Log – Temple of Gusi Initial Entry

The Silver Grimms Company Treasure Log
“Temple of Gusi – Initial Entry”

Jack Tar
February 4th, 2018

1. Purpose and Description

Being a record of treasure and monies acquired by the group and to be used
for the common needs and bills incurred. The group agreed to split the
treasure by giving each member one full share with the company treasure
also getting a full share.

2. Current Company Treasury

Last Update: 4 February 18

  • Monies: 200gp, 2 sp, 3cp
  • One short sword of adequate make
  • One magical key
  • Signet Ring from he human house “The Westard”
  • 8″ ivory statue, probably of Itus

3. 21st January

The active members included in this report are: Glorian, Jack, Jeyya,
Keyleth, Luke, and Rabbit. The company and the Red Silken Glove also received shares for this adventure.

3.1 Loot

  • ˆ Signet Ring (50gp) from a human house: The Westward.
  • ˆ Small Lockbox. Contained a large stash of copper (262cp) and an 8 inch ivory statue (100gp) probably of Itus.
  • ˆ200sp found in various places around the village.
  • 10gp of trinkets found on a defeated Ogre.
  • 40gp picked up by Jeyya while searching the village.
  •  1,000gp earned from escorting rescued merchants back to Kokand.

3.2 Distribution

  • The ring was added to the company treasury as it might be useful later
    or the Westward might be most interested in its return.
  • The idol (to Itus?) was kept as well as we (I) do not wish to anger or
    cheapen a possibly ally.
  • The total monies earned were: 1,072gp, 6sp and 2cp. Dividing among the company and guild each share is: 134gp and 7cp with the company
    treasury gaining the odd cp.
Posted in Logs and Journals, Session Summary | 1 Comment

Umberlee, Goddess of the Tempest

Waves crashing left and right

Deity: Umberlee (Goddess of the Tempest)
Alignment: Chaotic Evil
Domains: Sea, Tempest
Divine Rank: Lesser Deity
Symbol: Waves curling left and right.
Head Priest: Ikala Shimses (CE)
Temple Location: None in Kokand
Followers Size: less than 10 priests known, less then 1,000 ardent believers, but most sailors and many coastal dwellers lay prayers to her feet to avoid death.

Umberlee (pronounced uhm-ber-LEE), also referred to as The Bitch Queen, is an evil sea goddess. She was most often worshiped by sailors or people traveling by sea, out of fear of her destructive powers. She controlled the harshness of the sea while reveling in her own power and was not hesitant to drown people, if she so pleased.


Umberlant clerics can walk unmolested almost every port and surrounding areas, and they are always welcomed aboard ships in hopes that their presence appease their furious goddess. They pray for spells at high tide (in the morning or the evening), while making offerings and self-anointing on the brow, hands and feet with sea water.

Holy days and rituals

  • First Tide: celebrated when the ice breaks up in a harbor, it consists of a parade through town with a caged animal, wich is tied to a rock and then thrown into the sea. If it survives, it is treated as a sacred animal.
  • Stormcall: is a mass prayer to send a storm away, and perhaps redirect it to another harbor, port or ship.


Temples of Umberlee were few and far between, and the church was not well organized, resting on Umberlee’s chaotic nature where disputes were ruled in favor of the strongest individual. There were, however, shrines dedicated to her which were predominantly located in port cities of the Sea of Fallen Stars and in the Nelanther Isles. Here travelers by sea were sure to pay their tribute to her, and the preachings of her clerics were built upon the terrible fate that would befall any who did not bring a sacrifice to Umberlee. Clerics were available at these temples who, for a price, would travel with sailors to ensure no harm was inflicted.

Umberlee had worshipers among krakens, sahuagin and other evil sea creatures, even though a few of them worshiped her through her alias, Panzuriel.

Places of worship

Apart from the region around the Sea of Fallen Stars and at Nelanther Isles, Umberlee had places of worship at many ports. Among these were a temple in Urmlaspyr, Sembia, a small shrine in city of Marsember in Cormyr and another small shrine in Hillsfar, on the Moonsea.


Umberlee was strongly opposed to Selûne, whose stars guided navigators at sea; Valkur, who guided travelers safely home; Sune, whose beauty made her green with envy; and Chauntea for her dominion over land.[6][12]

Silvanus was technically Umberlee’s superior, as the ruler of the dominion the Deep Wilds within which she resides. However, Umberlee rarely, if ever, saw herself as Silvanus’ servant.

Deities of fury

Umberlee is a member of the Deities of Fury, a group led by Talos.

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Page Updates (Creative Corner)

I updated the Creative Corner page and added two subpages for artwork and writings by players. 

Right now we only have a single picture, but I would love to see many more from others whether they are portraits, action scenes or doodles. 

The writings are all up as well. If it was written by a character or about a character it goes there as well (such as quest logs, short stories, etc).


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